Contact Gate
Spell Normal

Contact Gate

  • Archetype:
  • Neo-Spacian

  • View:
  • 2868




Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.




 
 
AI Power Analysis
StarterConfidence: MediumEvaluated Oct 8, 2026
47± 6/ 100
Power Score
Intrinsic 47
Deck 47

Contact Gate — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Starter · Secondary: Combo enabler, Recovery/Recursion

Why it scores here

Contact Gate is a Spell that banishes two different-name Neo-Spacian monsters from the GY to Special Summon two different-name Neo-Spacian monsters from hand, Deck, or GY, so it converts GY fuel into two bodies for a net gain on board. Its GY effect recovers a banished Neo-Spacian when a Neos-material Fusion returns to the Extra Deck. Its 35-deck, 9-archetype presence and 71% co-deck rate with Neo-Spacian partners confirm the line is real and practical, but these numbers do not raise the score: the card is archetype-locked, needs GY fuel, and has no combo data, so its ceiling stays moderate. The once-per-turn and Extra-Deck lock costs are the main drag.

Axis scores

Axis Score Evidence
Accessibility 55 Needs two different-name Neo-Spacian in the GY to activate, which the 35-deck sample shows is a regular shell requirement (inference from text plus deck data; no combo data).
Combo & Conversion 60 Two Special Summons plus a Fusion-only Extra Deck window and a Neos-linked recursion line; text-based, with no recorded combo boards to confirm (inference).
Resource Economy 70 Trades two GY monsters for two board bodies and the card goes to the GY, with a GY-banish recursion on the Neos line; a strong refuel shape (verified text, inference on net value).
Effect & Interaction 5 No negation, removal, or disruption on the card (verified from text).
Material Utility 5 A Spell cannot be Material, so no material value exists (verified from card frame).
Resilience & Flexibility 35 Single Spell activation that can be answered by generic responses to its Special Summon effect, and only once per turn (inference from text; no recorded interaction data).
Deck-Building Efficiency 40 Forces Neo-Spacian shell commitment and a 1-per-turn cap, so it is a committed slot rather than a free-roll card, with an average of 1.46 copies per deck (observed from deck data).

Calculation

Weight profile: Starter profile (Starter / Combo enabler primary, no secondary blend applied to weights). Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: Self-restriction (Extra Deck summon lock) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts GY fuel into two Special Summons, a net board gain from a Spell.
  • Live in 35 decks across 9 archetype labels, with strong Neo-Spacian partner support (observed).
  • Second GY effect recovers a banished Neo-Spacian through a Neos-material Fusion return.

Weaknesses

  • Requires two different-name Neo-Spacian in the GY, so it is dead without that shell.
  • Archetype-locked; it adds little outside Neo-Spacian and its Neos-linked lines.
  • Once per turn, with the Extra Deck summon lock on the activation turn.
  • No combo or usage-statistics data, so conversion is text-based only.

Counters / choke points

  • Generic responses to its Special Summon effects, which can stop the activation (inference from text; no card-specific counter data supplied).

Best use

Starter / GY-to-board converter in Neo-Spacian shells. Decks: Neo-Spacian, Elemental HERO Neos / Neos Fusion lines, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: banish two different-name Neo-Spacian from GY, Special Summon two from hand/Deck/GY, Extra Deck restriction, once-per-turn GY effect.; Spell card, so it cannot be Material.; 35 decks run it, 9 archetype labels, copies avg 1.46.
  • Observed: Co-deck rate of 71.4% with Neo-Spacian Aqua Dolphin and Grand Mole.; Gameplay spread 4/7/6 with 3 minor (deck data).
  • Inferred: Accessibility depends on the GY Neo-Spacian shell.; Resource gain is net positive through two summons for one spell.; Generic responders to Special Summon effects can interact.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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